VOID’s mission is to fill up a void—the deep chasm separating innovative gaming and real gamers. Focusing on strong and immersive gameplay, above all, it offers an AAA-grade experience, compounding it with blockchain-powered assets, economics, and community orientation. The ecosystem’s scope is not limited by the maxim of playing to earn, for the latter is as problematic as paying to win. Instead, VOID fosters the culture of playing and earning, where high-fidelity entertainment and decentralized finance go hand in hand. To reappropriate a cliché, VOID may be perceived as an offering by gamers, for gamers. And because of this, it strives to mitigate some persistent issues concerning game development and design, besides those mentioned previously. Most existing games, including the legendary ones, make an either-or choice between the PvE and PvP experience. In other words, they cater to one audience or another. Moreover, the scope for customization is broadly ornamental, limited to visual features like skins. And likewise, the so-called social layer—which contributes greatly to the game’s revenues—has little or no control over the narrative. VOID, however, transcends limitations existing across these domains. VOID is, after all, innovation in DeFi, or better still, in GameFi. By leveraging NFTs, it thus facilitates the sale and purchase of certain in-game assets and spells on open marketplaces. The scope for derivatives also remains. But despite these provisions, it’s the ultimate skill that decides the gamer’s performance and excellence. Investing money to buy in-game assets will only save time, at best, and do no more in terms of the character’s evolution or position within the narrative. Therefore, in VOID’s genuinely meritocratic ecosystem, capabilities matter above all else; paying to win is neither possible nor encouraged.